Back

381

You drink an Experimental Magic Potion. You don't need to have a Magic ability to try this... Roll 2d6. On a 2, lose 1 point of Maximum Magic! From 3 to 6, lose 1d6-2 Magic (which can end positive). On a 7, you explode. You are dead. From 8 to 11, regain 1d6 points of Magic. On a 12, roll one die and if you roll an odd number, increase your Maximum Magic by 1; if you roll an even number, you travel to 370.

Reading on this site? This novel is published elsewhere. Support the author by seeking out the original.

Comments

Sign in to leave a comment

Novellumi

Novellumi is your free online reading destination — explore thousands of novels across fantasy, romance, action, drama, and more. From epic light novels to completed web fiction, discover stories updated daily with new chapters. No account needed. Just open a book and start reading.

Link

Genres

© 2024 Novellumi. All rights reserved.