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391

Beers spill, tempers flare, and alcohol inflames the senses. Quickly, several altercations erupt, and those trying to calm things down are also caught in the crossfire. A chaotic melee ensues. Your goal is to knock out everyone who threatens you until no one does.

GENERAL BRAWL

DEXTERITY

POWER

EVASION

ARMOR

ENDURANCE

1d6

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1d6

0

0

20

Chaotic: Normally, you don't kill anyone… probably. Your companions can't help you because they're also busy (but non-combatants still impose their penalties on you).

Unarmed: Despite the violence, weapons aren't used, or only in a “non-lethal way”. Consider this to be hand-to-hand combat on your part (but you still could lose your life…).

Special: If you still decide to use your weapons and kill people, take 1 Infamy point and the code P0. If you win, you'll also collect 6d6-6 Coins from the bodies, but you'll have to flee the area forever and return to the roads. (Or, in the case of a town, simply avoid its taverns.)

Loot: Are you kidding? Be glad the militia isn't here yet! Quickly return to the Memorized number and never come back to this establishment.

Escape: Difficulty 10. You're still a suspect... go to the Memorized number, leave this place as quickly as possible to return to the roads and never come back... And add the code P0 and also gain 1 Infamy point on top of that! (Okay, if you're in a town, you can blend into the crowd and stay there anyway, but avoid the taverns from now on.)

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