499
The path grows increasingly treacherous but still seems passable. Pressed against the edge of the chasm formed by the path, you spot a few skeletons of donkeys and humans amid scattered wooden debris. Some brave (or foolish) caravans occasionally pass through here, and it seems that the Boût exacts its toll. Continuing northeast would certainly lead you to the kingdom of Seaside, but you have no business there. In fact, why did you take this path?
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Increase Time by 1, then turn back to return to 470.